There are no methods. There is no way to call another object.
Every interaction is an event: a typed name plus a JSON payload. Every gobj is a state machine whose GClass declares the states, the events each state accepts, and the action that runs. Behaviour becomes enumerable — you can draw the diagram, replay the log, and fuzz every transition.
Trade-offYou have to design the states up front. Yuneta will not let you just call a method on the object next door.